HMI702. Innovative Visualization Design, 5p or 10p |
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Instructor |
Sidney Dekker Docent IKP/IAV, LiTH, 581 83 Linköping 013-281646 sidde@ikp.liu.se |
Semester | |
Prerequisites | |
Goals | |
Content | The course
is roughly divided into three parts, one of which is optional. The first
covers cognitive theory, both from an evolutionary perspective and in terms
of how it relates to modern, cognitive work. This part is chiefly academic
and participants will be given ample opportunity to gain a thorough understanding
of how cognition relates to complex, dynamic environments. Students will
be expected to read, discuss, summarize and relate what they read to their
own work.
The second part deals with the practical application of cognitive theory in terms of interactive systems design. This part will be more "hands-on" in nature. Students will have the opportunity to exercise and develop their design ability in a series of design exercises and to develop their skills at design analysis and critique of existing systems and proposed solutions. The third part is optional and consists of a practical design project. Students will have an opportunity to apply the knowledge and skills gained in the first two parts to an in-depth design problem from their own research domain. Students will be expected to achieve innovative solutions that go beyond the traditional HCI approaches. Teamwork during this phase is encouraged. |
Literature | To be announced. |
Examination |
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Other |