HMI702. Innovative Visualization Design, 5p or 10p

Instructor

Sidney Dekker Docent IKP/IAV, LiTH, 581 83 Linköping 013-281646 sidde@ikp.liu.se
Martin Howard Doktorand IKP/HMI, LiTH, 581 83 Linköping 013-285741 marho@ikp.liu.s

Semester  
Prerequisites
Goals
Content The course is roughly divided into three parts, one of which is optional. The first covers cognitive theory, both from an evolutionary perspective and in terms of how it relates to modern, cognitive work. This part is chiefly academic and participants will be given ample opportunity to gain a thorough understanding of how cognition relates to complex, dynamic environments. Students will be expected to read, discuss, summarize and relate what they read to their own work.

The second part deals with the practical application of cognitive theory in terms of interactive systems design. This part will be more "hands-on" in nature. Students will have the opportunity to exercise and develop their design ability in a series of design exercises and to develop their skills at design analysis and critique of existing systems and proposed solutions.

The third part is optional and consists of a practical design project. Students will have an opportunity to apply the knowledge and skills gained in the first two parts to an in-depth design problem from their own research domain. Students will be expected to achieve innovative solutions that go beyond the traditional HCI approaches. Teamwork during this phase is encouraged.

Literature To be announced.
Examination
  • For five (5) points:
    • Four one-page (written) topic summaries;
    • one take-home (written) exam; participation in the design exercises;
    • three two-page (written) design analyses/system critiques.
  • For an additional five (5) points (10 points in total):
    • Participation in a design project (third course part) as documented by a personal design journal;
    • Participation in the jointly authored design concept presentation;
    • two-page (written) personal reflection essay
Other