HMI757. Social interaction and the design of virtual communities, 5p
|Prerequisites|| Participants should have basic familiarity with different
sorts of on-line interaction so as to be able to read and understand the
literature (i.e. distribution lists, bulletin board systems, MUDs, chat,
IRC, MMOGs etc.).
No further prerequisites are required beyond what is specified below (see "application").
Many people spend increasing amounts of time in many different kinds
of virtual communities. Researchers from a variety of disciplines have
by now studied the area for ten years and more. What then are the research
issues involved in the study and design of virtual communities? What in
the first place is a virtual community, or, a non-virtual community for
that matter? How are virtual communities designed and managed and what
keeps them together?
This Ph.D. course will give an introduction to a variety of social and
technical aspects of virtual communities / virtual environments / online
The course was first given in the autumn of 2001. The 2004 course will
be modified and to a higher extent emphasize and use games - especially
so-called massively multiplayer online games (MMOG) - to exemplify different
topics and principles.
The course will be given during the fall of 2004 (September to December).
It will more specifically be held in the form of six full day seminars
every second Tuesday, starting on September 14 (see schedule below). Each
full day seminar will consist of a three-hour long session in the morning
followed by lunch and another three-hour long session in the afternoon
(i.e. between 09.15-16.00). This form is chosen so as to allow also non-Stockholm-based
Ph.D. students to follow the course. The course will finish off with a
final seminar in January 2005 when we will discuss the course papers.
Course participants will read a selection of texts in the form of articles and book chapters. The document below contains the 2001 readings for the course. Up to 50% of the literature on the list might change for the course that will be given in the autumn of 2004.
Litteratur 2001 (doc)
The course is limited to a maximum of 15 course participants. If more
than 15 persons want to take the course, Ph.D. students from the Graduate
School for Human-Machine Interaction have first priority. Other Ph.D.
students (with technical or social science backgrounds) are also very
welcome to take the course. Undergraduate students with relevant expericences
are welcome to apply but Ph.D. students have priority to take the course.
Do note that the applications will be distributed among the course participants so we can get to know each other better when the course starts!
The schedule below is preliminary and there might be a need to make some changes before the course starts.
Information meeting 11-12 August 31
1st seminar 09-16 September 14
2nd seminar 09-16 September 28
3rd seminar 09-16 October 12
4th seminar 09-16 October 26
5th seminar 09-16 November 9
6th seminar 09-16 November 23
7th (reserve) seminar 09-16 December 7
Final seminar 09-16 January 11
The information meeting on August 31 is open for anyone who wants to know more about the course before it starts.
All seminars will be held in the conference room at KTH/NADA/Media Technology, Lindstedtsvägen 5. See http://www.nada.kth.se/~mba/mt2.htm for instructions for how to get there.