HMI 771 - Computer Game Design |
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Instructor | Olle Bälter, KTH, balter@kth.se Henrik Artman, KTH, artman@nada.kth.se Lasse Kjelldahl, KTH, lassekj@nada.kth.se |
Semester | Autumn 2003. Information for ongoing course. |
Prerequisites | Basic knowledge of HCI |
Goals | There are many reasons to research computer games one is that the computer games market is larger than the film and music industry combined. There are also many interesting challenges from a user perspective. Computer game users must immediately understand how the game works and how to control it. There is a delicate balance between making the game simple to use and understand and still make it interesting and challenging. The technique used is in the frontline and includes knowledge from HCI, Computer Science, AI, and Mathematics. The goal of this course is to get insight in the demands for producing a computer game alternatively identify interesting related research areas. |
Content |
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Literature | Research papers identified by the participants during the course. |
Examination | Active participation in seminars, presentation of design documents, a 3D assignment, and presentation of research papers. The final presentation will be scheduled in January where you should present your own work. It could be a design document, a research paper, or a research plan (that could be a part of a grant application) |
Other | - |