HMI 771 - Computer Game Design

Instructor Olle Bälter, KTH, balter@kth.se
Henrik Artman, KTH, artman@nada.kth.se
Lasse Kjelldahl, KTH, lassekj@nada.kth.se
Semester Autumn 2003. Information for ongoing course.
Prerequisites Basic knowledge of HCI
Goals There are many reasons to research computer games – one is that the computer games market is larger than the film and music industry combined. There are also many interesting challenges from a user perspective. Computer game users must immediately understand how the game works and how to control it. There is a delicate balance between making the game simple to use and understand and still make it interesting and challenging. The technique used is in the frontline and includes knowledge from HCI, Computer Science, AI, and Mathematics. The goal of this course is to get insight in the demands for producing a computer game alternatively identify interesting related research areas.
Content
  • History and the Computer Games Market
  • Computer Graphics
  • Basic principles for game design
    • Balancing games
    • Educational games
  • Social gaming
    • Development and project management
Literature Research papers identified by the participants during the course.
Examination Active participation in seminars, presentation of design documents, a 3D assignment, and presentation of research papers. The final presentation will be scheduled in January where you should present your own work. It could be a design document, a research paper, or a research plan (that could be a part of a grant application)
Other -