HMI 772- Interactive narration |
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Instructor | Leif Dahlberg, dahlberg@nada.kth.se Björn Thuresson, thure@nada.kth.se |
Semester | Autumn 2004 |
Prerequisites | Knowledge corresponding to a basic course in Human-Computer-Interaction is desirable. Previous background in cognitive psychology, communication, drama, film, literature, media, and social sciences is an advantage. |
Goals | To give a practical and theoretical understanding of different kinds of interactive narration. The participants will design and produce interactive narratives, the interactive productions will be documented and analysed. |
Content | The use and development of new media for story telling is
an important aspect of contemporary culture and society. This is shown by
the strong development of computer games characterized by interactive narration
(an industry which today has a turnover larger than the film industry);
by the remediation and convergence of various narrative media forms (which
also is part of general convergence of computer industry and media industry);
by the resulting confusion of users and viewers (viewsers), consumers and
readers; and by the fact that ordinary people use new media to tell stories
of themselves, for themselves and for others.
The changing forms of story telling today propose a challenge on several levels: How is interactive narration in new media related to oral narrative and to traditional reading of narrative fiction or viewing fiction film? What kind of narrative does interactive narration 'afford', how does it affect and change narrative and narration? What is the relation between embodiment and self-understanding in screen media? How is narration and gaming related? In this course interactive narration the participants will learn to analyse,
design and produce various kinds of interactive narration, as well as
document and evaluate the production. |
Literature | A collection of articles and other materials will be distributed. The articles cover the following fields: communication; computer games; embodiment; human cognition; gaming; interaction design; remediation; screen media; self-understanding; story telling; [ ]. |
Examination | Active participation in seminars; course diary; an interactive project together with full documentation; short final paper (5 pages) |
Other | Classes will run approximately once a week from September to November. |